![]() In the new settings, troops wielding grenades and rockets were replaced by such units as aliens and wizards, but nonetheless behaved in the same manner, as did battering rams representing trucks and so forth. It nevertheless retained the same mechanics and gameplay. As each recruit is killed in battle, he receives a tombstone on the hill and the next recruit in line takes his place.Ĭannon Fodder 2 introduced a variety of new settings: a Middle Eastern conflict, an alien planet and spacecraft, the medieval and gangster-themed Chicago. The game has hundreds of individually named recruits, of which the first few - Jools, Jops, Stoo and Rj - were named directly after the development staff. Soldiers each have unique names, while on the grand scale of things being nothing more than interchangeable cannon fodder. ![]() The pre-mission screen shows a hill with a grave for each dead soldier, with recruits lining up in front of it and a sports-like score at the top of the screen. For example, players may have to split their team into two or more groups and leave one group to defend an area or route, assigning its control to the game's artificial intelligence, while taking control of another group. Some phases are complex, and require the player to use their imagination, pre-planning and strategy. Each phase is structured around mission objectives which range from "Kill all enemies" or "Destroy enemy buildings" to "Rescue all hostages". The player is only able to save the game upon completion of a whole mission. Each soldier that survives a mission is promoted and receives a small increase in the rate of fire, accuracy, and range. Dead soldiers are replaced by new ones at the start of each phase. The games are split into several missions, which are usually sub-divided into phases. Men usually walk, but several vehicles are available in some missions. ![]() Men can also die if hit by debris flung from exploding buildings and vehicles, get caught in man-traps, mired in quicksand, and hit by enemy fire. The player's machine guns do not harm its own soldiers, but friendly fire from grenades and rockets is possible, which are also the only weapons capable of destroying buildings and vehicles. In later levels, the player is provided with some grenades and rockets at the start of the mission. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the map. The player is in charge of a squad of between one and eight men that can be, for command purposes, split up to three groups (referred to as Snake, Eagle and Panther squads). Stuart Cambridge was lead art director on the game and worked with a 16-color palette. A third game, Cannon Fodder 3, was made by a Russian developer and released in English in 2012.Ĭannon Fodder was designed by Jon Hare, co-founder of Sensible Software, and released in 1993 on a variety of platforms. A sequel, Cannon Fodder 2, was released in 1994 for Amiga and DOS. Only two games in the series were created by Sensible, but were converted to most active systems at the time of release. ![]() 3DO, Acorn Archimedes, Amiga, Amiga CD32, Atari Jaguar, Atari ST, DOS, Game Boy Color, Sega Mega Drive/Genesis, SNES, WindowsĬannon Fodder is a series of war (and later science fiction) themed action games developed by Sensible Software, initially released as Cannon Fodder for the Commodore Amiga. ![]()
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